Geothermal reservior

Moderators: davetaflin, salter, steve, jprenaud, straton, Chris Idso

zhkhan
Experienced user
Posts: 32
Joined: Fri Mar 05, 2010 6:20 am
Location: glasgow
Contact:

Geothermal reservior

Postby zhkhan » Thu Apr 14, 2011 3:42 pm

Can some one help me to creat the 3d animation of a goethermal system?


Image[/img]
zhkhan

User avatar
salter
Moderator
Posts: 188
Joined: Thu Dec 21, 2006 10:57 am
Location: NASA Langley Research Center
Contact:

Re: Geothermal reservior

Postby salter » Fri Apr 15, 2011 4:58 am

What kind of data do you have and what exactly do you want to animate?
Steve...

Aerospace Research Engineer
Aerothermodynamics Branch
NASA Langley Research Center

zhkhan
Experienced user
Posts: 32
Joined: Fri Mar 05, 2010 6:20 am
Location: glasgow
Contact:

Re: Geothermal reservior

Postby zhkhan » Fri Apr 15, 2011 5:43 am

Hi,

Thanks you so much. Actually it not about 3D data plotting. I want to animate a real world situation, the one I want to animate is a geothermal system. the following link contains the 3d model of a geothermal system.

Thanks.

http://www.google.co.uk/imgres?imgurl=h ... x=46&ty=44
zhkhan

User avatar
salter
Moderator
Posts: 188
Joined: Thu Dec 21, 2006 10:57 am
Location: NASA Langley Research Center
Contact:

Re: Geothermal reservior

Postby salter » Fri Apr 15, 2011 6:45 am

I saw this image earlier, but for me it's difficult to tell what exactly you want to animate. If you can be more specific it will help me help you/
Steve...



Aerospace Research Engineer

Aerothermodynamics Branch

NASA Langley Research Center

zhkhan
Experienced user
Posts: 32
Joined: Fri Mar 05, 2010 6:20 am
Location: glasgow
Contact:

Re: Geothermal reservior

Postby zhkhan » Fri Apr 15, 2011 6:47 am

Hi,

I am sorry for ur time. I want to animate the whole thing.
zhkhan

User avatar
salter
Moderator
Posts: 188
Joined: Thu Dec 21, 2006 10:57 am
Location: NASA Langley Research Center
Contact:

Re: Geothermal reservior

Postby salter » Fri Apr 15, 2011 8:47 am

So you want the rain falling, the clouds moving with the rain, the water rushing along the ground, the magmatic infusion ebbing and flowing, the hot spring and steam vent spewing steam, the arrows moving in the directions prescribed, and the seismic shift of the ground, all in concert with one another?

You'll need computations of each physical phenomenon, such as rain falling, clouds moving and morphing, how water flows, the magmatic ebb and flow and the other items mentioned. Once all these computations are done, we can talk about animation. Each individual physical change can be in a set of zones, but you'll need about 30 time steps such that the motion is repeated after each cycle of 30, unless you want slower movement, in which case you'll need a couple hundred time steps for each. We can then talk about how to animate each physical feature.

Good Luck,
Steve...



Aerospace Research Engineer

Aerothermodynamics Branch

NASA Langley Research Center

zhkhan
Experienced user
Posts: 32
Joined: Fri Mar 05, 2010 6:20 am
Location: glasgow
Contact:

Re: Geothermal reservior

Postby zhkhan » Fri Apr 15, 2011 9:08 am

Thankyou

I agree but what will be the starting point and how?
zhkhan

zhkhan
Experienced user
Posts: 32
Joined: Fri Mar 05, 2010 6:20 am
Location: glasgow
Contact:

Re: Geothermal reservior

Postby zhkhan » Fri Apr 15, 2011 9:16 am

Hi,

I think its a very time consuming task. I want to make it more simple

We consider a porous medium bounded by two horizontal parallel highly permeable layers separated by a low-permeability layer. The upper and lower highly permeable layers liquid and vapour, respectively. In the low-permeability layer there exists a phase change front which separates the liquid phase from the vapour phase.

How we will make a 3d representation of such model.
zhkhan

User avatar
salter
Moderator
Posts: 188
Joined: Thu Dec 21, 2006 10:57 am
Location: NASA Langley Research Center
Contact:

Re: Geothermal reservior

Postby salter » Mon Apr 18, 2011 6:33 am

Imagine the layers as three individual rectangular solids. The upper and lower are identical in porosity, and the middle one is different. You would need to show some form of liquid animation, such as droplets coming out of the bottom layer, or sloshing, a gas and droplet mix in the center, and a vapored gas in the upper layer. The gas can be simulated with finer droplets that swirl. To do this, you still need some sort of simulation that illustrates the physical make-up of the fluid flow. Then animate the fluid by moving particles slightly for each frame, where the particles follow the path of the fluid streamlines. The gaseous region would be chaotic and the liquid region would be more predictable.
Steve...



Aerospace Research Engineer

Aerothermodynamics Branch

NASA Langley Research Center


Return to “Animation”

Who is online

Users browsing this forum: No registered users and 1 guest